How to Change the Plane You Are Drawing Solidworks
By CAPINC Applications Engineer, Laura Weismantel
1 of the means you can salve time while building a model in SolidWorks is to never model the same feature twice. In that location are many tools that can be used to achieve this objective, such as the patterning and mirror commands. Something else that can assist you with the same objective is to reuse your sketch geometry instead of re-drawing aforementioned or similar geometry as you build your role.
Popular techniques used to recycle sketch geometry are the Catechumen Entities and Get-go sketching tools. The Contour Select tool can also be very helpful when you want to use the same sketch for multiple features. Simply these tools, however convenient, are but useful when the geometry you want to reuse lives with the same location and orientation to the rest of your model and the only difference is planar depth. What if the sketch entities y'all need to recreate should be at a dissimilar orientation to the part or even another part altogether? You may be thinking "Impossible!" but you couldn't be more incorrect.
In that location are three tools that can exist used to reach this objective, 2 of which will be discussed here. Depending on your needs in reusing the sketch, y'all may decide to either create a derived sketch or perform a elementary Copy/Paste functioning. The fundamental divergence is a derived sketch will remain linked to the original sketch geometry and so if you lot alter the original sketch, the derived sketch volition update, every bit well. This link tin can exist broken, but it cannot exist repaired. Using the Copy/Paste role, you can capture the old sketch geometry (copy) and so paste it on any face or plane you desire. You are then free to make whatever changes you want to the sketch because it is no longer associated with the originating geometry. Likewise, sketches can be re-create/pasted from one part to another and they do not accept to have whatsoever real relationship to each other. Derived sketches tin be used on different parts, too, but but if they both live in the same assembly.
Copy/Paste Sketches
Procedure:
- Select the originating sketch by clicking on it in the characteristic director.
- Re-create the originating sketch by going to the Edit bill of fare in the Menu Bar and selecting Re-create. You can also utilize the Ctrl+C Windows command.
- Select the target confront or plane for your new sketch.
- Paste the sketch by going to the Edit bill of fare and selecting Paste. Like in footstep 2, you can too use the Ctrl+5 Windows command. The sketch will be pasted in the approximate location you clicked on the plane or confront.
- Edit the new sketch to fully define it.
When you apply Copy/Paste to reuse a sketch i affair you lot need to pay attention to is the way the original sketch is constrained. If the original sketch is defined using horizontal and vertical constraints, keep in mind that those relationships may be different in the sketches new location. Horizontal constraints may need to exist changed to vertical constraints, and vice versa. Switching these relationships in a complicated sketch may testify to be rather time consuming. In anticipation of pasting a sketch onto a new face or plane, you should eliminate as many horizontal and vertical constraints equally possible in the original sketch. This tin can exist done by replacing all horizontal and vertical constraints with perpendicular and parallel relationships. You lot may wish to proceed one slice of geometry defined as horizontal or vertical in social club to fully define the sketch. Know where this human relationship is and be prepared to replace or redefine it in the new sketch.
In the get-go sketch of the lightning bolt, notice how many horizontal relationships at that place are. In the second image, I've replaced all of these relationships past making the lines perpendicular to the single construction line, which is defined equally existence vertical. When I paste this sketch later I know that if I desire to alter the athwart orientation of the sketch, the only constraint I may need to remove is the vertical constraint on the construction line.
You should also exist aware that whatever dimensions or relationships to exterior geometry (ie: model edges, reference geometry, other sketches, etc.) in the originating sketch will exist omitted from the new sketch when it is pasted. This will event in nether-defined sketch geometry that you can then choose to define whatever way you lot want. This includes whatsoever relationship fabricated to the original sketch origin and will result in the user needing to define the verbal location of the sketch in the new sketch plane.
Derived Sketches
Procedure:
- Select the originating sketch by clicking on it in the feature director.
- Agree the Ctrl button to multi-select the airplane or confront for the derived sketch to be created. If done correctly, the sketch and the airplane or face up should both be selected at the same time. This is the but way to access the Derived Sketch command.
- With both items selected, go to the Insert menu in the menu bar and choose Derived Sketch. If this command is not available for selection, information technology means you do non take the proper items selected from steps i and 2.
- You are automatically placed in the sketching environment so that y'all can give the derived sketch proper location and orientation.
Different with the Re-create/Paste process, information technology does not thing whether or not you use horizontal and vertical constraints in the originating sketch. None of the dimensions or relationships in the original sketch will be visible or attainable in the derived sketch. If yous endeavour to create a dimension that would define the shape of the derived sketch you will receive an error message stating "Simply dimensioning between a model entity and a sketch entity is allowed in derived sketches". This is because the only dimensioning immune is for the purpose of defining the sketches location within the new sketch airplane.
Derived sketches exercise give you some freedom to rotate, translate and fifty-fifty scale the original sketch geometry. Go to Tools > Sketch Tools > Modify… to open the Modify Sketch dialogue box:
To perform an performance using this dialogue, enter the desired value for change into the appropriate field and press enter. This makes the alter to the sketch and keeps the dialogue box open until you are finished. For example, if you wanted to rotate the model by xc degrees y'all would enter "90" in the Rotate field and printing enter. Pressing enter a 2d time will rotate the model another 90 degrees. While the Change Sketch dialogue is open yous tin can likewise mirror the sketch by hovering the mouse over the black origin temporarily created on the sketch. Correct clicking on the x-axis of the origin volition mirror the sketch over the y-axis. Alternatively, right-clicking on the y-axis will mirror the sketch over the 10-centrality.
In one case the location of the sketch has been determined by either constraining or dimensioning sketch geometry, information technology will turn black, indicating that it is fully defined. If at some indicate you lot wish to break the human relationship betwixt the original sketch and the derived sketch, you tin can correct click on the derived sketch in the feature tree and choose the "Underive" pick. As stated previously, once a sketch is underived, it cannot be reconnected with the original sketch.
You can create a derived sketch in a separate part from the original equally long as they live in the same assembly. This can exist convenient for creating male person/female geometry in coupled parts. Keep in mind that this will issue in external references from i part to another, but as long as those parts maintain that relationship, the features created from the derived sketches will always match.
In conclusion, SolidWorks gives us many means to reuse geometry, whether that be on the feature level or the sketch level. Depending on what you want to practise with the geometry, you may choose to Re-create and Paste a sketch or create a derived sketch. If you discover y'all are doing either of these operations using the same sketch over and over again, you may consider taking advantage of the third method for recycling a sketch past creating a sketch block. A sketch block is like a sketch you go along stored in a your pattern library and reuse anywhere you'd similar. Y'all tin can choose for the inserted block to exist linked to the original and then that it updates when the original is changed or yous can break the link so that you can edit the block on a case-by-example basis. The discussion of sketch blocks would be an extensive one, and so we volition salvage that for future Tech Tips. Stay tuned!
Source: https://blogs.solidworks.com/solidworksblog/2013/03/reduce-reuse-recycle-your-sketches.html
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